Saturday, February 13, 2010

3D as the next medium

With the onset of home 3D television sets, and the commercially successful use of 3D in feature films, we will see another shift in medium - as was with film, radio, television and youtube. We recognize how artifacts of each of these impacted the other, and when we consider 3D, the early utilization of it will be to mimic what has come before. 3D television and film are an extension of existing methodologies and composition, but soon enough a new visual language will be developed to accompany what this technology will bring us.

I think, given the pervasive use of digital media tools, and the imminent release of consumer 3D cameras, we will see content that has only a tenuous relationship with what came before. It will become more than film in 3D.

The addition of spacial beyond the use of the lens will have a profound emotional impact on how we participate as viewers - indeed the line between audience and performer can be and will be blurred. Our perception of our world will be forever changed; these ghost-projections that exist in visual space, but are but wisps of light. In time, of course, we will be comfortable with them, see them as another part of our everyday life.

What dawned on me (thanks to a email from my nephew Dane) was how quickly this is happening. There are several competing technologies - which is unfortunate, but an inevitable of free market. Wax cylinders vs records, betamax vs vhs, the numerous standards for HDTV; we see this happen again and again. Sometimes we see a convergence around a single technology, such as the ascension of mpeg4/h264 as a defacto standard for web video (either via html5, flash or quicktime).

I am fairly excited about this. There will be a tremendous surge in the next few years as we move to this new medium, away from the gimmickry to the opportunities which will be available once the technology is commonplace. My nephew talks about capturing the best minds of time for the ages; I think that will be a great place to start (think TED in 3D). Performance art, documentaries, artifacts of our lives recorded forever - it seems to me to be the next leap. I think I need to be there.

Monday, February 01, 2010

Flash, iPad and publication

IEEE weighs in on the iPad
http://brainstormtech.blogs.fortune.cnn.com/2010/01/29/behind-the-adobe-apple-cold-war/

A very long posting follows. Sorry.

-Flash has grown from a nice vector animation program with some handy scriptability into an application development environment. In the process, a lot of what made sense before doesn't. To make an app for Flash, you first have to add an event to a timeline. Inside that one frame can live all of your application code. It is incredibly loopy. The programming environment itself has been plagued with bugs. I speak from experience here.

-Flash is indeed a memory and CPU pig. That is why Adobe developed Flash Lite, which is what many of these smartphones will be running. Adobe has a "device central" environment to help developers. I would prefer this on the iPhone etc although some might complain - it is enough though to write games, and I think stream video.

-Apple is put a lot of it's focus on retail revenue. The stores (online and real) are profitable. They have developed this incredible ecosystem that everyone wants to emulate (including Microsoft, Google, Palm, Amazon, etc.). Flash cuts into this - you can have flash games running from web pages, effectively cutting Apple out for some things - although the best experiences will always be native applications that can effectively use Apple's hardware and software underpinnings. Some of the apps are big as well.

I think an excellent compromise would be a version of flashlite that allows for basic embedded functionality - playback of video, slideshows etc, but greatly limiting other flash development.

I really do think Apple needs to address this because it significantly damages the iPad web experience. Seeing lots of pages with blue lego blocks leaves the customer going "why doesn't this work?".

Other than this, and a missing video camera for web conferencing, I am satisfied with the iPad. I read the iEEE spectrum article you mention, and the focus was on "is this a Kindle killer". That is really not the right question. Can the iPad be used read books satisfactorily? That remains to be seen. My guess is that it will be "fine" - not astonishing good - not necessarily a replacement for real books for those that are picky - but good enough to make it comfortable.

Really - the question is - is it something that people will buy? Tablet computers have been a "holy grail" since Alan Kay's dynabook, but no one has figured out the right balance of  functionality. Apple tried it before and failed. In my estimation, Microsoft has failed as well - the most popular tablet pc's are those that are "convertible" - essentially laptops with a writable screen that required a stylus to use. Microsoft didn't go far enough to ditch Windows interface for something that was pen-centric - at the risk of alienating hard-core Windows users - but making a device that ultimately could be more compelling.

Apple took what they learned from the iPhone and applied it to a new device. Exactly the thing to do, despite what all the pundits say. There are a lot of iPhone developers that suddenly have a new device to write for without having to learn a bunch of new stuff. I think we will see some very innovative software for the device, since a bigger surface opens more possibilities. I am amazed at times at what developers have done with the little screen on the iPhone - this will let them take it to a whole new level.

The hype was so much that it would have been impossible for Apple to deliver on it. OLED displays in the size that Apple needed are crazy expensive. It would have killed the product/platform immediately. Something more powerful would have been heavier and had a shorter power life - 10 hours is pretty compelling. Handwriting recognition has never really been there - remember graffiti - you had to learn it's characters - instead of the device learning yours.

I guess I am writing so much about this because it is not so much the iPad itself - it is the potential change in the periodical market it could help usher in. I will actually start subscribing to magazines again if I can avoid the paper - my subscription to Automobile is a mere $12.00 a year - I would pay that exact same amount in a digital form. While the pundits say that "no one will pay for content ever again", that is quite untrue. People still buy music, still watch movies; some even still buy a newspaper. I think a compelling case can be made for a digital publication that features quality writing that has gone through a editorial process, excellent graphics and photographs, and - on top of all that - a modest amount of interactivity and dynamic content. Plus they can still sell Ads - I am fine with that.

This is important to me because I think at some point someone has to get paid. People say "newspapers are dead", and think they are being profound - but the reality is that most of the news they read on the internet was written by a professional journalist that works for a publication - they are simply getting the second-hand version of it through their favorite blogs or web sites.

I want to see all of these writers, photographers, editors, researchers and artists get paid for their work - what they do is even more important than ever before. If paper publications go away (and they will) there has to be some model that can support something more than a blog full of someone's opinions.

Thursday, January 28, 2010

iPad

There is already a lot that has been said about Apple's new tablet. A surprising amount of it is negative. Or perhaps, it isn't that surprising given all the conflicting wishes that people had for this device.

The history of the tablet based computing devices has been in itself underwhelming. It is a conceptual device that has a certain amount of visceral appeal, but the compelling functionality and cost hasn't been there. Apple tried once with the Newton, and learned a lot from the experience.

It is very hard to deploy a new user interface that employs new modalities for use. Newton's concept that everything was a database is a very forward thinking idea (and is still somewhat alive in apple's search technology) but required some shift in thinking. Microsoft chose to simply deploy a "tablet enhanced" version of windows as it's solution, which buried the devices with design decisions that assumed a keyboard and mouse, thus the predominance of "convertible" tablet/laptop devices. Pure Windows based tablets with no keyboard simply aren't that popular (I know, I had one and gave it away).

Apple wisely built on what they already do well. The iPad really is just a bigger iphone/itouch. I have heard many complaints about that. Apple has a methodology where it appears that their products are often revolutionary, but in essence they are not - they are simply the result of informed design decisions and paying attention to what and does not work - learning from other's mistakes. There were many digital music players before the iPod, but Apple made a critical decision to not just make the device a pleasure to use, but more importantly - provide a sensible way for users to manage their content on their devices via a computer. Most of the software that shipped with other players, and even microsoft's own media management software, was dreadful. To Microsoft's credit, it has improved quite a bit - but only because Apple pushed them to do it.

There are a tremendous number of potential developers for the device. For some, it will mean nothing more than tweaking code. For others, the additional screen area will allow them to do things that they previously could not have imagined. No one has start over, and the clearly defined interaction and look and feel guidelines in place, combined with a good development environment and a way to directly market your applications makes the device even more attractive.

The tablet is not a replacement for a laptop. Everyone has tried to make that happen and has failed. Apple made the intelligent choice to not make a diluted device that tries to serve many needs, but does none of those well. Pricing in this light is critical; it can't cost the same as a laptop because people won't buy it. As it is, it is a bit too expensive for a device that competes with a laptop for someone's dollars.

I own a desktop, a laptop and a netbook. I will be replacing the netbook with an iTablet because it more closely maps to what I was using the netbook for, which was couch surfing, taking a lightweight and compact device with me that could display web pages better than my iPhone, and looking at images I just show with my camera. For these limited (but frequently used on my part) needs, the iTablet actually fits the bill.

It doesn't have multitasking. That requires more horsepower, which equates with less battery life and additional cost. Limited background tasking would be nice though, and it is not a foregone conclusion that this won't show up at some point. It doesn't have a camera, which I wish it had for teleconferencing.

I do look forward to see what Apple does in publication space. I hope to be able to subscribe to digital version of magazines for the device. Part of my hesitancy in subscribing to magazines these days is the paper. I am willing to pay for access to high quality, editorially vetted content - beyond the stuff I can already get from blogs for free - which is of widely variable quality. I want high quality imagery and good writing from someone who truly knows their subject, and has made writing about these subjects their primary career. There is a decided difference here - and I am optimistic that people will pay for it, just like they will pay for professionally performed music and film/video.

I do think everyone who is crashingly negative about the iPad is jumping the gun. They haven't even touched one yet. It needs to be given a year or so to see where it settles. It may never be the major success story that the iPod/iPhone has, but my guess is that it will sell fairly well.

I plan on buying one.

Monday, January 11, 2010

Irony is Dead. Hal has an OLPC.

No kidding. Really. It is just as bad and good as I thought. Tragically already outdated. It is sluggish and at times flaky. And cute as hell.

I am spending time with it to be objective about works and what does not. It is an interesting design challenge, and I admit I can't be totally fair as my adult expectations will color things. I have already been a bit disappointed, and a couple of times been impressed (the way that networking is handled is very clever). I want to take this as an opportunity to step into the heads of the people who put this together and hopefully learn something.

Here's a help ticket worth reading:

http://dev.laptop.org/ticket/1053

Friday, December 11, 2009

It's Sugar, Baby

As you know, I like following the OLPC saga. Sugar Labs, the maker(s) of the UI/Environment for the OLPC has released their new version of Sugar in a form where it can be easily put on an inexpensive flash drive. It will work with just about any PC (and intel Macs). I think it is pretty great, although I am still not quite sold on the Sugar UI.

Tuesday, November 03, 2009

OLPC WTF

Are they still around? Who cares?

http://www.xconomy.com/boston/2009/11/02/negroponte-outlines-the-future-of-olpc-hints-at-paperlike-design-for-third-generation-laptop/2/

Friday, May 15, 2009

Into the Vacumn

I made a mistake a long time ago that I am still paying for.

I have come to this conclusion over the last couple of months as we look at our support of RealMedia. To put it simply -- RealMedia is a dead end at this point. I can't imagine why anyone would want to put content they are creating into this format, and worse, force their audience to install yet one more player that is notorious for taking over playback of everything on your computer.

It was a necessary decision because we lived in the days of 56k modems, and we wanted to deliver audio and low bitrate video. It was a remarkable achievement that we could deliver video at that time that wasn't very good -- but it worked!

On my campus, we face a similar dilemna now. My organization doesn't offer a followup solution to RealMedia. We don't offer a way for people to ingest media, control access, automate workflows.

Unfortuately, our campus does support something that does -- but it is couched in a framework that is 100% Windows technology. It uses silverlight, but can play back windows media as well. The worst part is that the content lives in this framework, never to get out. In this regard it is even worse than RealMedia because there is no exit strategy. At least realmedia content can be played without a server.

But we live in a vacumn on our campus, so it is a viable solution. I don't blame people at all for adopting it -- because there is little else other than iTunes U that they can use. I have to watch helplessly as the migration begins to a single vendor solution, with little or no hope of mobile playback, housed in a container that is every bit as proprietary as RealMedia.

Most people simply don't care. I have written at great length in the past about the concern I have about content we create not being playable in the next 10 years. This has already happened with very old RealMedia content -- it will not work in the latest RealMedia player. I am sure that Microsoft won't make a similar mistake.......oh wait -- there was this technology called Indeo -- a codec for Windows Media -- I have some of that content on my laptop right now -- and I can't figure out a way to play it back -- or at least convert it. It is dead and inert.

We are forced into thinking short term -- how can we solve the problem NOW -- with little concern about the future. Ironically, in this age of open standards, for some of the more compelling technologies -- the move is to pull content into a box, and not let it escape. There is by design no exit strategy for this content.

I will spare people all the ramifications -- what happens when the vendor goes bankrupt -- what happens when something better comes along -- and you are stuck (again, RealMedia). The reality is that most people don't care.

It is like we are publishing books that only can be read with a certain device, from a single vendor. Oh wait, Amazon is doing that now.