Tuesday, February 21, 2006

Adobe Systems Incorporated
345 Park Avenue
San Jose, CA 95110-2704
Tel: 408-536-6000
Fax: 408-537-6000


NOTIFICATION OF LICENSE REVOCATION

Dear xxxxx ,

It has come to our attention that you, or a user using your license code for our product Macromedia Flash MX 2004 has created content that is in violation of the agreed upon user license.

Section VIII, Titled "Extra Stuff You Should Really Think About", paragraph 5, states the following:

Macromedia Flash is intended for the use of content that does not do the following:

  1. Piss users off with annoying, gratuitous noises (unless they want them)
  2. Mystify and frustrate potential customers with an obscure, too clever user interface that sends them off wherever.
  3. Does stuff that HTML does just as well, if not better.
  4. Oh I don't know, something that is just dumb the first time, super annoying after that.

The site in question is at and was retrieved as of xxxxxx .

To prevent further legal action, we ask that you do the following:

1. Burn your Macromedia Flash MX 2004 License Sheet, and your installation media. Send the ashes in an envelope to the above address. If you live in the CA, VT, MA, you may shred the above items and send them, as burning some plastics can release gases that may be in violation of these state's air quality laws.

2. We ask that you remove the content in violation upon receipt of this letter from the above site. You should then delete the content, the project files, the whole damn directory it was in. You may want to consider reformatting the harddrive, and taking a nice vacation. You may either confirm that this has been accomplished by sending email to: support@adobe.com. Adding Code:4955 to the title of the email will ensure more rapid response.

3. Tell everyone that you are really sorry.

We appreciate your attention to this matter.


Signed,


Adobe Customer Support
"We're here for you!"


Wednesday, February 08, 2006

Why no Apple in the Palm

The cry of investors to "sell Palm" is actually a bit funny. What in the world would Apple want Palm for?

OS? The current release of the Palm is badly aging. They do have something else upcoming, anyone can look at it if they sign up as a developer, which is free.

But I think the request is based on wistfullness, a "coulda shoulda" glance at the iPod -- the thought that Palm should have been there.

Far from it. Palm has never had particularly good media play back support. This has been a critical failure of the product. It is telling when $99.00 cell phones has superior media support to a $300.00 Palm.

The article makes several bad assumptions. While the TabletPC has defied my expectations, and has not sunk like a rock, it is hardly selling like gangbusters. The form factor remains an unfullfilled promise -- something we would all like to really, really work. Windows TabletPC OS has too much legacy tied to conventional Windows (including the dumb start menu with nested menus, which is hard to navigate on a Pen interface) to be truly useful. I know, I have tried my darnest to like the one I have on loan. Ultimately, I end up using a keyboard to do just about anything, simply because it is more efficient. I have noticed this to be true of most tablet users as well. It is really worth the price differential between a tablet and conventional laptop to be able to use a pointing device to point at the screen?

I am confident that someone like Apple could make a tablet UI that would be more useful. Inkwell isn't bad at handwriting recognition, Apple has some promising accessibility tools that could be repurposed for a tablet environment (Voiceover). Will they do it? Recent patents hint that they are thinking about it, but it remains to be seen that there is a market.

My guess is that instead of a general computing device, it should perhaps be more like the Nokia 770 -- a web-centric device that is inexpensive and easy to use, inside of it's tightly focused functionality.

So, don't expect to see an Apple buyout of Palm. There simply isn't any value there, nothing that Apple could not invent themselves. Perhaps a stripped down version of Mac OS X, with a simplified UI, running on one of Intel's processors normally used for PDA's. Have it support dashboard widgets as a integral part of the user experience -- many of these would be quite useful in a mobile context.

Will that happen? Who knows? Everything at Apple is incremental, it is often best to predict what they will do by what they have done.

--hal

Sunday, January 29, 2006

Narratives gone wrong

About 4:00 Friday afternoon I received a SMS from cingular on my cell welcoming me as a Cingular customer. I didn't think much of it at the time, but discovered by 5:00 that my phone had ceased to work. Ironically, I discovered if first when I went to check my email, and it couldn't connect. I then tried to call my cell phone, when I got a "beep beep beep" -- secret code for "your phone isn't answering anymore".

Later, I tried to make a phone call on the phone, and got the "Welcome Cingular Customer" greeting. I was asked if I wanted to activated service -- Well, yes, I would like my phone to work ;-)

After giving them my last 4 digits of my social security number, I then got the following spiel. This is a paraphrase, I am sure that I may missed specific wording, but it's close enough:

"Welcome Cingular Customer! Understand that by agreeing to the terms of the following contract, that you will be liable for all charges. Any trial services may incur additional charges after the first month of free service. This contract will be for a 2 year period of time. Press 1 to agree to the terms of this contract, press * to hear this again."

Beyond the obvious question, whether this is actually an enforceable contract (by pressing one key on my cell phone, I am signing a contract worth a minimum of $1200, , there is a secondary issue. Whoever thought of this was an evil genius. There is no secondary option, which would be "decline" -- at least none is presented to the user. Of course, I just hung up. But I wonder if someone could be felt to compelled to press "1", because "there was no other choice". I have to believe that this was designed on purpose.

This is another example of how computer/human interactions can be shaped by playing off of the user's expectations. Up until this last menu, I was always given a secondary option -- press the number 2 to exit. But here, at the point where I am presented with the contract agreement, that option is taken away, implying that there is no other option.

I have been thinking about this a lot. I certainly don't want to paint Cingular as a evil entity -- in fact, I have been up to now quite happy with my service. However, I am reminded of examples of this very same phenomena in educational environments, where the plot is shaped in a way that on purpose, or even worse, by accident, the narrative is broken. The irony remains that in many of these cases, it is simply brushed off as a "programming mistake" or "oversight", but the very process by which the narrative is delivered can shape how the user interacts with it -- okay not so profound, but when we think of things like LMS systems, web publication systems, presentation software, things where in the interest of simplicity options are limited, unintended consquences may be the result. And it may be that we will not see this ourselves, immersed in the center of these software systems.

--hal

p.s. yes, I got my phone working again. A helpful fellow at a Cingular store set me straight. The irony is that it is because I am getting a Blackberry for testing, in addition to my existing phone, and wanted it added to my service. The University won't pay for service on cell phones, so I am paying for it out of my pocket. Another example of the ongoing cost of education ;-)

Thursday, January 26, 2006

Notes from a Meeting

Just what do I write on my P900 while in a meeting on our organization?

------------start here-----------

think outside (what box?)

renew our commitment to our students

embrace our entrepreneur side by allowing funding and resource commitments for staff faculty student startups (google model)

mobile ls a key piece, not necessarily laptops or 802.11

do not be afrald to take risks -- you are either living or dying

the future is small
small services
small devices
little things can have big impact but only if everyone can play

user centric may be at odds with how we do business now (example: allowing students a richer set of network based services including the opportunity to develop their own applications and content)

most use of technology in teaching is focused on scaling not on improving learning. Be skeptical of "business models" when talking about education. Education doesn't scale.

converge video services (on demand, streaming and archive) follow self publishing model with minimal hierarchy and multiple channels of output (tv rss web mobile)

web conferencing should be a commodity service open to everyone

leverage our physical space and radically rethink based on what our students need not on what scales (rows of neat computers sit empty while students spread out their stuff) explore a design studio model (sort of like flyspace but different)

Wednesday, January 25, 2006

Deleting TV

Unwittingly I have been performing a survey on my friends and associates concerning Television. I was looking at my DirectTV bill, and realized that I am paying almost $50.00 a month for something that I watch perhaps 1 hour a day (and that is declining rapidly). On top of that, a lot of it is regular broadcast TV (with the exception of IFC, TCM and Adult Swim).

A fair number of the people that I know have either minimal cable (local channels) or just off the air (or not at all).Some have NetFlix, because they have kids.

Considering all the other options that I now have to consume my time, paying for access to broadcast TV is beginning to look more and more like an expense I can forgo.

Downloadable and on-demand content is accelerating. There is now a critical amount of it that is simply free. Expect to see more advertising supported commercially produced programming available online. Adult Swim offers their Friday night fix at the wee hours of the morning.

There is Google Video, there is iTunes Music/Video store, where you can download a free Monk episode. There is archive.org's moving pictures archive. I would love to teach a film course using just their content.

Really, it's a bit funny. About the time that cable is moving towards ala carte programming (which consumers have wanted for years), the busines is getting ready to take a big turn.

I am certainly not the trendsetter here. I think the thoughts I am having (why do I pay for TV, when most of it I don't want) is going through anyone's head that has a broadband connection. Certainly, the user experience will have to change as it transitions to the living room. I am not going to give up my remote just yet. MythTV has done a fair amount of integrating internet services into a television experience, but I am also betting that Apple has something up it's sleeve.

I think what we see as FrontRow right now is really just a test. Think what happens when FrontRow meets the iTunes store.

--hal

Monday, January 16, 2006

Blackberry and LMS

It has been a month ago that I wrote about Blackberry. Since then, another of NTP's patents has been rejected. While this is good news for Blackberry users, I don't think it really solves Blackberry's biggest problem, which is innovating itself out of it's proprietary environment. Java support is good, a better web browser will help, but I can't help but feel that it will always lag behind.

I have been thinking recently about Learning Management Systems. I certainly have quite mixed feelings about them. To be completely up front, my experience with LMS's is restricted to our campus's WebCT system, where I have used it as a student, peripherally supported it with questions using digital media with it, and 3 days worth of training on using it as an instructor.

It appears to me that an LMS is best suited for highly structured curriculum, which would be of more use in a k-12 environment. There is so much emphasis on consistency (Industrial Revolution thinking again) in the learning environment that an LMS is a compelling solution.

The closed nature of an LMS is attractive, as a way to lock down content to only those authorized to see it. However, this also bothers me, particularly when considering it's use in higher education.

I attended a presentation a while back, where one of the presenters was using a LMS system for course content. They had asserted that their content was open for anyone to use, but of course, it is not. It appeared that the faculty member did not themselves understand that their content was now restricted, unable to be viewed by a casual observer -- at least until this presentation, where another faculty member pointed this out to them.

So, what future with Universities follow? Will it be the path of the Blackberry, a proprietary one that offers great integration, at the price of flexibility? Or will it be an open one, based on an academic tradition of open exchange of knowledge combined with credit and respect, where we have to compete in the marketplace of ideas?

--hal

Wednesday, January 11, 2006

Games as Activism

What follows is a from a blog I frequent -- "We Make Money not Art" -- it deals with activism, art, free speech. The following thread is quite interesting. It was started by a discussion of an academic conference on Gaming, but It further illustrates that gaming has morphed into a legitimate narrative form, much like what happened to film in the early part of the 20th century. I think in the light of the recent article on why British kids can't read, we have to think about not just the excesses of the application of technology to teaching, but what literacy really means.

Sample paragraph:

The main public for these games is neither teenagers nor kids, but adults. Moreover, the rules of these games are not the ones you would encounter in a commercial games: the aim is not to attract as many game addicts during as much time as possible; to captivate with an aesthetics as realist as possible or with the most original design; to attain as much identification to the hero as possible; to be the most competitive on the market; to satisfy the ego of the teenager that still lurks in each of us by killing what moves on the screen... the aim is not to win. The aim is to subvert and parody preconceived ethics and aesthetics; to generate reflection.

Start here:

And then here:

And then, finally, here:

--hal